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-
-
- Network Working Group Andrew G. Malis
- Request for Comments: 979 BBN Communications Corp.
- March 1986
-
- PSN END-TO-END FUNCTIONAL SPECIFICATION
-
-
- Status of this Memo
-
- This memo is an updated version of BBN Report 5775, "End-to-End
- Functional Specification". It has been updated to reflect changes
- since that report was written, and is being distributed in this form
- to provide information to the ARPA-Internet community about this
- work. The changes described in this memo will affect AHIP (1822
- LH/DH/HDH) and X.25 hosts directly connected to BBNCC PSNs.
- Information concerning the schedule for deployment of this version of
- the PSN software (Release 7.0) in the ARPANET and the MILNET can be
- obtained from DCA. Distribution of this memo is unlimited.
-
- 1 Introduction
-
- This memo contains the functional specification for the new BBNCC PSN
- End-to-End (EE) protocol and module (PSN stands for Packet Switch
- node, and has previously been known as the IMP). The EE module is
- that portion of the PSN code which is responsible for maintaining EE
- connections that reliably deliver data across the network, and for
- handling the packet level (level 3) interactions with the hosts. The
- EE protocol is the peer protocol used between EE modules to create,
- maintain, and close connections. The new EE is being developed in
- order to correct a number of deficiencies in the old EE, to improve
- its performance and overall throughput, and to better equip the PSN
- to support its current and anticipated host population.
-
- The initial version of the new EE is being fielded in PSN Release
- 7.0. Both the old and new EEs are resident in the PSN code, and each
- PSN may run either the old or the new EE (but not both) at any time,
- under the control of the Network Operations Center (NOC). The NOC
- has facilities for switching individual PSNs or the entire network
- between the old and new EEs. When the old EE is running, PSN 7.0's
- functionality is equivalent to that provided by PSN 6.0, and the
- differences listed in this memo do not apply. Hosts on PSNs running
- the old EE cannot interoperate with hosts on PSNs running the new EE.
-
- There are two additional sections following this introduction.
- Section two describes the motivation and goals driving the new EE
- project.
-
- Section three contains the new EE's functional specification. It
- describes the services provided to the various types of hosts that
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- are supported by the PSN, the addressing capabilities that it makes
- available, the functionality required for the peer protocol, and the
- performance goals for the new EE.
-
- Two notes concerning terminology are required. Throughout this
- document, the units of information sent from one host to another are
- referred to as "messages", and the units into which these messages
- are fragmented for transmission through the subnetwork are referred
- to as "subnet packets" or just "packets". This differs from X.25's
- terminology; X.25 "packets" are actually messages. Also, in this
- report the term "AHIP" is used to refer to the ARPANET Host-IMP
- Protocol described in BBN Report 1822, "Specifications for the
- Interconnection of a Host and an IMP".
-
- 2 Motivation
-
- The old EE was developed almost a decade ago, in the early days of
- packet-switching technology. This part of the PSN has remained
- stable for eight years, while the environment within which the
- technology operates has changed dramatically. At the time the old EE
- was developed, it was used in only one network, the ARPANET. There
- are now many PSN-based networks, some of which are grouped into
- internets. Originally, AHIP was the only host interface protocol,
- with NCP above it. The use of X.25 is now rapidly increasing, and
- TCP/IP has replaced NCP.
-
- This section describes the needs for more flexibility and increases
- in some of the limits of the old EE, and lists the goals which this
- new design should meet.
-
- 2.1 Benefits of a New EE
-
- Network growth and the changing network environment make improved
- performance, in terms of increasing the PSN's throughput, an
- important goal for the new EE. The new EE reduces protocol
- traffic overhead, thereby making more efficient use of network
- line bandwidth and transit PSN processing power.
-
- The new EE provides a set of network transport services which are
- appropriate for both the AHIP and X.25 host interfaces, unlike the
- old EE, which is highly optimized for and tightly tied to the AHIP
- host interface.
-
- The new EE has an adjustable window facility instead of the old
- EE's fixed window of eight outstanding messages between any host
- pair. The old EE applies this limit to all traffic between a pair
- of hosts; it has no notion of multiple independent channels or
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- connections between two hosts, which the new EE allows. A network
- with satellite trunking, and consequently long delays, is an
- example of where the new window facility increases the EE
- throughput that can be attained. TACs and gateways provide
- another example where the old EE's fixed window limits throughput;
- all of the traffic between a host and a TAC or a gateway currently
- uses the same EE connection and is subject to the limit of eight
- outstanding messages, even if more than one user's traffic flows
- are involved. With the new EE, this restriction no longer
- applies.
-
- Supportability also motivates rewriting the EE software. The new
- EE can be written using more modern techniques of programming
- practice, such as layering and modularity, which were not as well
- understood when the old EE was first designed, and which will make
- the EE easier to support and to enhance.
-
- Finally, the new EE includes a number of new features that improve
- the PSN's ability to provide services which are more closely
- optimized to what our customers need for their applications.
- These include new addressing capabilities, precedence levels,
- end-to-end data integrity checks, and monitoring and control
- capabilities.
-
- 2.2 Goals for the New EE
-
- The new EE's X.25 support is greatly improved over that provided
- by the old EE. One element of this improvement is at least
- halving the amount of per-message EE protocol overhead. Another
- element is the unification of the different storage allocation
- mechanisms used by the old EE and X.25 modules, where data
- transferred between the old EE and X.25 must be copied from one
- type of structure to the other.
-
- The new EE presents, as much as possible, a non-blocking interface
- to the hosts. If a host overwhelms the PSN with traffic, the PSN
- ultimately has to block it, but this should happen less frequently
- than at present.
-
- In the old EE, all of the hosts contend for the same pool of
- resources. In the new EE, fairness is enforced in resource
- allocation among different hosts through per-host minimum
- allocations for buffers and connection blocks as part of a general
- buffer management system. This insures that no host can be
- completely "shut out" of service by the actions of another host at
- its PSN.
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- The EE supports four precedence levels and optional (on a per-
- network basis) preemption features.
-
- Addressing capabilities have been extended to include hunt groups.
-
- Instead of a fixed window of eight outstanding messages between
- any host pair, the maximum window size on an EE connection is
- configurable to a maximum of 127. The EE allows host pairs to set
- up multiple connections, each with an independent window.
-
- A result of the old EE's reliance on destination buffer
- reservation is that subnet packets can be lost if an intermediate
- node goes down. The new EE uses source buffering with
- retransmission in order to provide more reliable service.
-
- The new EE has a duplex peer protocol, allowing acknowledgments to
- be piggybacked on reverse traffic to reduce protocol overhead.
- When reverse traffic is not available, acknowledgments are
- aggregated and sent together.
-
- The result of this development will be end-to-end software with
- greater performance, supportability, and functionality.
-
- 3 End-to-End Functionality
-
- This section contains the new EE's functional specification. It
- describes the services provided to the various types of hosts that
- are supported by the new EE, the addressing capabilities that it
- makes available, the functionality required for the peer protocol,
- the performance goals for the new EE, the EE's network management
- specification, and provisions for testing and debugging.
-
- 3.1 Network Layer Services
-
- The most important part of designing any new system is determining
- its external functionality. In the case of the new EE, this is
- the network layer services and interfaces presented to the hosts.
-
- 3.1.1 Common Functionality
-
- The following three sections list details concerning the new
- EE's support for the X.25, AHIP and Interoperable network layer
- services. In the interest of brevity, however, additional
- functionality available to all three services is listed herein:
-
- o In order to check data integrity as packets cross through
- the network, the old EE relies on a trunk-level,
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- hardware/ firmware-generated, per-packet CRC code (which
- is either 16 or 24 bits in size, depending on the PSN-PSN
- trunk protocol in use) and a software-generated
- per-packet 16-bit checksum. Neither of these are
- end-to-end checks, only PSN-to-PSN checks. For the new
- EE, the software checksum has been extended to be an
- optional 32-bit end-to-end checksum, and the per-packet
- software checksum has been reduced to a parity bit.
-
- The network administration now has a choice as to which
- is most important, efficient utilization of network
- trunks (due to the reduced size of the per-packet
- headers), or strong checks on data integrity.
-
- Those hosts that require strong data integrity checking
- can request, in their configuration, that all messages
- originating from this host include a 32-bit per-message
- end-to-end checksum. This checksum is computed in the
- source PSN, is ignored by tandem PSNs along the path, and
- is checked in the destination PSN. If the checksum does
- not check, the EE's regular source retransmission
- facilities are used to have the message resent.
-
- o The old EE's access control mechanism allows 15 separate
- communities of interest to be defined, and uses an
- unnecessarily complicated algorithm to define which
- communities can intercommunicate. This mechanism is
- being expanded to allow 32 communities of interest,
- rather than the previous limit of 15. The feature that
- allowed hosts to communicate with a community without
- actually being a member of that community has been
- removed because it was never utilized.
-
- o The addressing capabilities of the PSN have been improved
- by the new EE. In addition to continuing to support the
- old EE's logical addressing facility, hunt groups (for
- both AHIP and X.25 hosts) have been added. These are
- described further in Section 3.2.
-
- o Connection block preemption is supported on a
- configurable per-network basis. If a network is
- configured to use connection block preemption, then
- lower-precedence connections can be closed by the PSN,
- if necessary, in order to maintain configured
- reserves of PSN resources for higher-precedence
- connections.
-
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- o The new EE supports congestion control and improved
- resource allocation policies which ensure fairness and
- graceful degradation of service under extreme load.
- Certain resources can be prereserved to each host port,
- and each port can also be limited in its use of shared
- resources. This ensures that no host can be totally shut
- out from PSN resources by the actions of other hosts at
- the same PSN. In addition, each PSN is sensitive to
- congestion in both of the PSNs at the endpoints of each
- connection, and it can exert backpressure (flow control)
- on hosts, as necessary, to prevent congestion.
-
- 3.1.2 X.25
-
- The new EE's X.25 service represents an improvement over the
- X.25 service available from the old EE. The following
- paragraphs summarize the X.25 support in the new EE:
-
- o The new EE provides both DDN Standard and Basic X.25
- service, as described in BBN Reports 5476, "DDN X.25 Host
- Interface Specification," and 5500, "C/30 PSN X.25
- Interface Specification," respectively. In addition, the
- description of DDN Standard Service, Version 2, is found
- in Section 3.1.4 of this document.
-
- o All data packets and call requests are source-buffered in
- the source PSN to provide a better level of reliability
- for network traffic. This should keep the network from
- issuing a reset on an open connection as a result of a
- lost packet in the subnet or any other occasional
- subnetwork failure. Except in cases of extreme network
- or node congestion, recovery from lost subnet packets is
- automatic and transparent to the end user or host.
-
- o Both local and end-to-end significance for host window
- advancement (based upon the D bit from the host) are
- planned, but only end-to-end significance is included in
- the initial release (the old EE did not include local
- significance). The D bit is passed through the network
- transparently.
-
- 3.1.3 AHIP
-
- Another service provided by the new EE is defined in BBN Report
- 1822, "Specifications for the Interconnection of a Host and an
- IMP", as amended by Report 5506, "The ARPANET 1822L Host Access
- Protocol". This ARPANET Host-IMP Protocol (AHIP) service is
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- supported in a backwards-compatible manner by the new EE; since
- this is a BBNCC-private protocol, the new EE can improve the
- service to better match its current uses (the AHIP protocol was
- first designed over twelve years ago). The main changes to
- AHIP are to remove the absolute eight-message-in-flight
- restriction for connection-based traffic, and to improve the
- PSN's "datagram" support for non-connection-based traffic.
-
- For this new support, datagram service is planned (for PSN
- Release 8.0) to include fragmentation and reassembly by the
- network, but without requiring the network overhead used by
- connections, and without the reliability, message sequencing,
- and duplicate detection that connections provide. However,
- "destination dead" indications will be provided to the source
- host where possible and appropriate.
-
- With the new EE, hosts are also able to create multiple
- connections between host pairs by using the 8-bit "handling
- type" field to specify up to 256 different connections. The
- field is divided into high-order bits that specify the
- connection's precedence, and low-order bits that distinguish
- between multiple connections at the same precedence level.
- Since the new EE is using four precedence levels, the handling
- type field is used to specify 64 different connections at each
- of the four precedence levels.
-
- AHIP connections will continue to be implicitly created and
- automatically torn down after a configurable period (nominally
- three minutes) of inactivity, or because of connection block
- contention.
-
- To summarize the new end-to-end's AHIP support:
-
- o The old EE's AHIP services are supported in a
- backwards-compatible manner (except where listed below).
-
- o The old EE's uncontrolled (subtype 3) message service
- will be replaced, in PSN Release 8.0, by the datagram
- service mentioned above. This service will provide
- fragmentation and reassembly, so that there is no special
- restriction on the size of datagrams; will not insure
- that messages are delivered in order or unduplicated, or
- provide a delivery confirmation; will notify the source
- host if the destination host or PSN is dead; will not
- require the connection block overhead associated with
- connections; and may lose messages in the subnet, without
- notification to the source host, in the event of subnet
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- congestion or component failures. This service could be
- useful for applications that do not need the absolute
- reliability or sequentiality of connections and therefore
- wish to avoid their associated overhead.
-
- Datagrams are not supported by the new EE in PSN Release
- 7.0.
-
- o Connections no longer have the old EE's "eight messages
- in flight" restriction, and a pair of hosts can be
- connected with up to 256 simultaneous implicit
- connections. In addition, multiple precedence levels are
- supported.
-
- o The new EE supports interoperability between AHIP and
- X.25 hosts (see Section 3.1.4 for further details).
-
- o AHIP local, distant, and HDH (both message and packet
- mode) hosts are supported. The new EE does not support
- VDH hosts. VHA and 32-bit leaders are supported.
-
- o Packet-mode HDH has been extended to allow longer packet
- data frames (see BBN Report 1822, Appendix J, for a
- description of the HDH protocol). Middle packet frames
- can now contain up to 128 octets of data, rather than the
- previous 126 (although there must still be an even number
- of octets per frame). Last packet frames can now contain
- up to 127 octets of data, rather than the previous 125,
- and the number of octets need not be even. However, the
- maximum total message size is still 1007 data octets. The
- PSN uses these new packet frame size limits when sending
- packet frames to packet-mode HDH hosts unless the host is
- configured to allow only 126-octet frames. In addition,
- there are restrictions on packet-mode HDH when
- interoperating with DDN Standard X.25 hosts; these
- restrictions are discussed in Section 3.1.4.
-
- 3.1.4 Interoperability (DDN Standard X.25)
-
- One of the main goals of the new EE is to provide
- interoperability between AHIP and X.25 hosts. On the surface,
- this may appear difficult, since the two host access protocols
- have little in common: X.25 presents a connection-oriented
- interface with explicit windowing, while AHIP presents a
- reliable datagram-oriented interface with implicit flow
- control. However, they both have the same underlying
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- functionality: they allow the hosts to submit and receive
- messages, and they both provide a reliable and sequenced
- delivery service.
-
- The key to interoperability is the fact that in the new EE,
- both X.25 and AHIP connections use the same underlying
- protocols and constructs. The new EE has AHIP and X.25 Level 3
- modules that translate between the specific host protocols and
- the EE mechanisms. Since these Level 3 host modules share a
- common interface with the EE, the fact that the two hosts on
- either side of an EE connection are not using the same access
- protocol is largely hidden.
-
- As a result, the new EE supports basic interoperability.
- However, there are some special cases that need to be mapped
- from one protocol to the other, or just not supported because
- no mapping exists. For example, AHIP has no analogue of X.25's
- Interrupt packet, while X.25 does not support an unreliable
- datagram service such as AHIP's subtype 3 messages. For each
- of these cases, the recommendations of BBN Report 5476, "DDN
- X.25 Host Interface Specification," have been followed.
-
- The interoperable service provided by the new EE is called DDN
- Standard Service, Version 2. Standard Service, Version 1, is
- defined in BBN Reports 5760, "Preliminary Interoperable
- Software Design," and 5900 Revision 1, "Supplement to BBN
- Report Nos. 5476 and 5760".
-
- The major differences between Versions 1 and 2 are:
-
- o Version 2 offers improved performance over Version 1.
-
- o The EE now provides four precedence levels. Therefore,
- the four precedence levels allowed in the DDN-private
- Call Precedence Negotiation are mapped directly to subnet
- precedence levels, instead of being collapsed into two
- subnet precedence levels as in Version 1.
-
- o On an interoperable connection, the X.25 protocol ID in
- an X.25-originated message is translated to an AHIP link
- number (the upper eight bits of the message-ID field)
- using a lookup table. Version 1 supports only the IP
- protocol ID and corresponding link number of 155
- (decimal). Version 2 allows new values to be added to
- the lookup table. At present, IP is the only protocol
- supported. In addition, the AHIP link number is also
- used to distinguish one connection from another. This
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- guarantees that when an AHIP host is sending messages to
- an X.25 host, messages using different link numbers come
- into the X.25 host on different X.25 connections.
-
- o Since a "translation module" is no longer necessary in
- the PSN, interoperable connections now have end-to-end
- significance, with a direct correspondence between X.25
- RRs and AHIP RFNMs. This preserves the meaning of the
- RFNM as defined in Report 1822. Although Release 7.0
- only offers end-to-end significance, the D bit is passed
- transparently on Standard Service connections between two
- X.25 hosts.
-
- o Up to 256 simultaneous connections are supported between
- host pairs that are using the same addresses and
- precedence levels. Version 1 only supported one such
- connection.
-
- The following Version 1 services are not offered by Version 2:
-
- o Permanent Virtual Circuits.
-
- o X.25 protocol bypass (a BBN-private service).
-
- A number of items in Report 5760 were the subject of some
- discussion, and three of them need to be specifically mentioned
- here. First, for DDN Standard Service, Version 1,
- acknowledgments have local significance only, and the D bit
- must be set to 0 in the call request. In DDN Standard Service,
- Version 2, only end-to-end significance is being provided, as
- was mentioned above. For backwards compatibility with Version
- 1, the D bit can be set to 0 or 1 in a call, but hosts are
- advised that only end-to-end significance is provided in
- Version 2.
-
- Second, non-standard Default Precedence is not supported by
- either Standard Service Version 1 or Version 2. Support for
- this facility in Version 1 was withdrawn at the request of DCA.
-
- Third, although DTEs are allowed to request maximum packet
- sizes of 16, 32, and 64 octets, the DCE always negotiates up to
- 128 octets, as per Section 6.12 ("Flow Control Parameter
- Negotiation") of the CCITT 1984 X.25 Recommendation. This is
- true of both Version 1 and Version 2. Since IP and TCP are
- required when Standard Service is in use, this is a reasonable
- restriction (due to the length of IP and TCP headers).
-
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- One issue must be raised concerning interoperability between
- X.25 and packet-mode HDH hosts. In order to efficiently
- interoperate, packet-mode HDH hosts should completely fill
- their middle packet frames with 128 octets of data.
- Packet-mode HDH hosts that send or require receiving middle
- packet frames with less than 128 octets of data can still
- interoperate with X.25 hosts, but at a greater expense of PSN
- CPU resources per message.
-
- 3.2 Addressing
-
- The old EE supports, for both AHIP and X.25 hosts, two forms of
- host addressing, physical and logical.
-
- Physical addressing consists of identifying a host port by the
- combination of its PSN number and the port number on that PSN.
- Logical addressing allows an arbitrary 16-bit "name" to refer to a
- list of one or more host ports. The EE tries to open a connection
- to one of the ports in the list according to the criterion chosen
- for that name: first reachable in the ordered list, closest port
- (in terms of routing delay), or round-robin load sharing.
-
- For the new EE, logical addressing is supported on an explicit
- per-connection basis: all logical-to-physical address translations
- take place in the source PSN when a connection is established.
- Once this translation has occurred, all data messages on the
- connection are sent to the same physical address.
-
- In addition, hunt groups are also now supported for both X.25 and
- AHIP hosts. This new capability allows host ports on a
- destination PSN to be combined into a "hunt group". The ports
- share the same group identifier, and incoming connections are
- evenly spread over the ports in the group. This differs from
- logical addressing's load sharing, where all name translations
- take place in the source PSN, the different ports can be on any
- number of PSNs, and the load sharing is on a per-source-PSN basis.
- By contrast, all of the host ports in a hunt group are on the same
- PSN, the group-to-port resolution takes place in the destination
- PSN, and the load sharing of incoming connections can be
- guaranteed over the ports by the destination PSN. For X.25, hunt
- groups comply with Section 6.24 of the 1984 X.25 Recommendation.
- Note that Called Line Address Modification is not supported.
-
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- 3.3 Protocol Functionality
-
- The EE peer protocol runs between EE modules in PSNs on either end
- of an EE connection. This protocol and its mechanisms have to
- perform the following functions:
-
- o Provide full duplex connections (the old EE provides simplex
- connections, and any two-way traffic, such as that generated
- by TCP, requires two subnet connections).
-
- o Open a connection and optionally send a full message's worth
- of data as a part of the open request (the old EE requires a
- separate opening sequence in each direction before data can
- flow).
-
- o Reliably send connection-oriented messages, properly
- fragmented/reassembled and sequenced.
-
- o Close (clear) a connection (normally, or in a "clean-up"
- mode after a host or PSN dies).
-
- o Reset a connection (like the X.25 reset procedure).
-
- o Be able to send a limited amount of out-of-band traffic
- associated with a connection (like the X.25 interrupt).
-
- o Use source buffering with message retransmission (after a
- timeout) to insure delivery (the old EE depends on
- destination buffer preallocation, which adds protocol
- overhead and cannot recover from lost packets in the
- subnet).
-
- o Use an internal connection window of up to 127 messages.
-
- o Support two types of ACKs, Internal ACKs (IACKs) and
- External ACKs (EACKs), which are further described following
- this list
-
- o Have an inactivity timer for each connection. For AHIP and
- Standard X.25, the connection is closed if the timer fires.
- For Basic X.25, the EE uses an internal Hello/I-Heard-You
- sequence with the PSN on the other end of the connection to
- check if the other end's host or PSN is still alive. If
- not, then the connection is closed.
-
- o Be able to gracefully handle resource shortages and avoid
- reassembly lockup problems.
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- As mentioned above, the protocol supports two types of
- acknowledgments, IACKs and EACKs. Both types of ACKs apply to
- messages only; individual packets are not acknowledged. Since
- windowing is being used, an individual ACK can be used to
- acknowledge more than one message.
-
- IACKs are used to cancel the retransmission timer and free source
- buffering, and are sent when a message has been completely
- reassembled and delivered from the EE to either the AHIP or X.25
- level 3 module. This allows the EE to avoid unnecessary message
- retransmissions, and speeds up the process of freeing source
- buffering when destination hosts are slow to accept messages or,
- in the case of X.25, slow to advance the PSN's window to the
- destination (X.25 does not specify any time limit for a host to
- acknowledge that it received a message).
-
- EACKs are used to advance the end-to-end window and to cause one
- or more end-to-end X.25 RRs or AHIP RFNMs to be sent to the source
- host. An EACK is sent when an X.25 host acknowledges a message or
- when an AHIP host actually receives it.
-
- Both types of ACKs are piggybacked, if possible, on reverse
- traffic to the source PSN (for any connection). Whenever a packet
- is sent to another PSN, it is filled to the maximum allowed
- subnetwork packet size with any outstanding ACKs that may be
- waiting to be sent to that PSN. After a configurable period, all
- outstanding ACKs for the same PSN are aggregated together and
- sent. In addition, succeeding ACKs for the same connection can be
- combined into one, and EACKs can be used to imply that a message
- is being IACKed as well (if the destination host is speedy enough
- when receiving or acknowledging messages to allow IACKs and EACKs
- to be combined).
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- This ACK aggregation timer interacts with the source buffering
- retransmission timer in the following manner: whenever a message
- is sent from a host on one PSN to a host on a second PSN, an IACK
- is sent back to the first PSN when the message has been completely
- reassembled by the destination EE, and an EACK is sent when it has
- been delivered (and perhaps ACKed) by the destination host. The
- IACK must make it back to the source PSN within the limits of the
- retransmission timer, or unnecessary retransmissions could be sent
- across the network. This limits the ACK aggregation timer to
- being shorter than the source buffering retransmission timer.
-
- If the destination host is quick enough when accepting traffic
- from its PSN (with respect to the ACK aggregation timer), then the
- EACK can be combined with the IACK, and only the EACK would be
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- Malis [Page 13]
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- RFC 979 March 1986
- PSN End-to-End Functional Specification
-
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- sent. If the destination host is even quicker, multiple IACKs and
- EACKs could be combined into one EACK. In the best case, if there
- is a steady stream of traffic going between the two PSNs in both
- directions (but not necessarily over the same connection or even
- between the same pairs of hosts in each direction), then all of
- the IACKs and EACKs could be piggybacked on data packets and cause
- no additional network packets other than the data packets already
- required to send the data messages across the network. In the
- worst case, however, such as when there is only a one-way flow
- from a source PSN to a destination PSN and the destination host is
- very slow to accept the messages from the network, then each data
- message could result in separate IACKs and EACKs being sent back
- to the source PSN in individual packets. However, even though the
- IACKs may cause additional packets to cross the network, they are
- still less expensive than the source retransmissions that they are
- used to prevent, and they also serve to free up valuable source
- buffering space.
-
- 3.4 Performance and Capacity Goals
-
- Performance and capacity goals for the new EE include:
-
- o Throughput: The AHIP host-host and host-trunk maximum
- throughput (in packets/second) will be at least as good as
- at present, and should improve for those situations that
- currently entail traffic limitations based upon the old EE's
- underlying protocol. The current X.25 intrasite host-host
- and host-trunk throughput will each improve by at least 50%.
- The store-and-forward throughput for the new EE's X.25-based
- traffic will improve by at least 100%.
-
- o Connections: The new EE will support at least 500
- simultaneous connections per PSN, and will be able to handle
- at least 50% more call setups per second than at present.
-
- o Buffering: The EE will have at least 400 packet buffers
- available to source-buffer and/or reassemble messages.
-
- o Network size: The EE protocol and module will use data
- structure and message field sizes sufficient to support at
- least up to 255 hosts per PSN and 1023 PSNs per network
- (however, other PSN protocols and modules presently
- constrain these figures to 63 hosts per PSN and 253 PSNs per
- network).
-
- o Other: The EE will support four message precedence levels
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- Malis [Page 14]
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- RFC 979 March 1986
- PSN End-to-End Functional Specification
-
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- and a maximum message length of 1024 bytes. For logical
- addressing, the EE will support at least 1024 logical names
- and at least 2048 address mappings per network.
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